

Fairly clear evidence Lizardmen were meant to be in Dark Side, but didn't make it due to the rushed nature of the game. I actually prefer Dark Side's approach to Runes, weirdly enough, and it's just too bad you have little reason to use Vikings and barely any opportunity to fight Vikings.īonus: Lizardmen Racial Morale. The NPC Dark Elves are all pale in a stereotypical Dark Elf way, but the unit models don't match that. I do have to wonder if Dark Side meant to do more with the Dark versions of models. Even The Legend was probably better for them in real terms!Įlves and Dark Elves. By contrast, Dark Side is probably the worst entry for Dwarves. Weirdly enough, Dark Side is possibly the best game in the series for Humans, even though their internal elements would seem to be inferior to Warriors of the North's iteration.ĭwarves and Zwergr. Dark Side has too many Neutral units, which is particularly frustrating since most of them are gimmicky junk. They don't show up as enemies very often, and you have almost no incentive to use them, even very early in the game. Dark Side is the entry with the least relevance of them. Not that it was super-relevant, but it still seems an odd set of choices. I'm very curious as to why Dark Side kept the Zlogn-generating mechanic Warriors of the North introduced, but dropped all the Necro Energy stuff outside that. I do wish it did more to encourage mono-Demons, admittedly. There's some design-problematic choices in here, but I quite appreciate Dark Side finally giving Demons a cool, distinctive dynamic in their own right. Did they think Adrenaline Levels were a problem?ĭemons. I do wish I knew why the dev team decided to overhaul Orcs again. I mention a few tidbits that can be worth knowing for a first-time player as well. especially since Dark Side is full of bugs and poor translation that make many of its explanations outright false. Even more so than Warriors of the North, Dark Side is both poorly-documented online and full of things whose true behavior is poorly-explained. And once again much thanks to Quaranyr in the comments for digging up more precise technical stuff.
